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raylib_premake5.lua
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newoption
{
trigger = "graphics-api",
value = "OPENGL_VERSION",
description = "version of OpenGL to build raylib against",
allowed = {
{ "opengl11", "OpenGL 1.1"},
{ "opengl21", "OpenGL 2.1"},
{ "opengl33", "OpenGL 3.3"},
{ "opengl43", "OpenGL 4.3"}
},
default = "opengl33"
}
newoption
{
trigger = "wayland",
description = "use Wayland window system"
}
function platform_defines()
defines{"PLATFORM_DESKTOP"}
filter {"options:graphics=opengl43"}
defines{"GRAPHICS_API_OPENGL_43"}
filter {"options:graphics=opengl33"}
defines{"GRAPHICS_API_OPENGL_33"}
filter {"options:graphics=opengl21"}
defines{"GRAPHICS_API_OPENGL_21"}
filter {"options:graphics=opengl11"}
defines{"GRAPHICS_API_OPENGL_11"}
filter {"system:linux", "options:wayland"}
defines{"_GLFW_WAYLAND"}
filter{}
end
function get_raylib_dir()
if (os.isdir("raylib-master")) then
return "raylib-master"
end
if (os.isdir("../raylib-master")) then
return "raylib-master"
end
return "raylib"
end
function link_raylib()
links {"raylib"}
raylib_dir = get_raylib_dir();
includedirs {"../" .. raylib_dir .. "/src" }
platform_defines()
filter "action:vs*"
defines{"_WINSOCK_DEPRECATED_NO_WARNINGS", "_CRT_SECURE_NO_WARNINGS"}
dependson {"raylib"}
links {"raylib.lib"}
characterset ("MBCS")
filter "system:windows"
defines{"_WIN32"}
links {"winmm", "kernel32", "opengl32", "gdi32"}
libdirs {"../_bin/%{cfg.buildcfg}"}
filter "system:linux"
links {"pthread", "GL", "m", "dl", "rt", "X11"}
filter{}
end
function include_raylib()
raylib_dir = get_raylib_dir();
includedirs {"../" .. raylib_dir .."/src" }
platform_defines()
filter "action:vs*"
defines{"_WINSOCK_DEPRECATED_NO_WARNINGS", "_CRT_SECURE_NO_WARNINGS"}
filter{}
end
project "raylib"
kind "StaticLib"
platform_defines()
location "_build"
language "C"
targetdir "_bin/%{cfg.buildcfg}"
filter "action:vs*"
defines{"_WINSOCK_DEPRECATED_NO_WARNINGS", "_CRT_SECURE_NO_WARNINGS"}
characterset ("MBCS")
filter{}
raylib_dir = get_raylib_dir();
print ("Using raylib dir " .. raylib_dir);
includedirs {raylib_dir .. "/src", raylib_dir .. "/src/external/glfw/include" }
vpaths
{
["Header Files"] = { raylib_dir .. "/src/**.h"},
["Source Files/*"] = { raylib_dir .. "/src/**.c"},
}
files {raylib_dir .. "/src/*.h", raylib_dir .. "/src/*.c"}