Name | Type | Description | Notes |
---|---|---|---|
ArtifactpriorityId | Pointer to int32 | [optional] [readonly] | |
ArtifactpriorityName | string |
func NewArtifactpriority(artifactpriorityName string, ) *Artifactpriority
NewArtifactpriority instantiates a new Artifactpriority object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewArtifactpriorityWithDefaults() *Artifactpriority
NewArtifactpriorityWithDefaults instantiates a new Artifactpriority object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *Artifactpriority) GetArtifactpriorityId() int32
GetArtifactpriorityId returns the ArtifactpriorityId field if non-nil, zero value otherwise.
func (o *Artifactpriority) GetArtifactpriorityIdOk() (*int32, bool)
GetArtifactpriorityIdOk returns a tuple with the ArtifactpriorityId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Artifactpriority) SetArtifactpriorityId(v int32)
SetArtifactpriorityId sets ArtifactpriorityId field to given value.
func (o *Artifactpriority) HasArtifactpriorityId() bool
HasArtifactpriorityId returns a boolean if a field has been set.
func (o *Artifactpriority) GetArtifactpriorityName() string
GetArtifactpriorityName returns the ArtifactpriorityName field if non-nil, zero value otherwise.
func (o *Artifactpriority) GetArtifactpriorityNameOk() (*string, bool)
GetArtifactpriorityNameOk returns a tuple with the ArtifactpriorityName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Artifactpriority) SetArtifactpriorityName(v string)
SetArtifactpriorityName sets ArtifactpriorityName field to given value.