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Artifacttype.md

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Artifacttype

Properties

Name Type Description Notes
ArtifacttypeId Pointer to int32 [optional] [readonly]
ArtifacttypeName string

Methods

NewArtifacttype

func NewArtifacttype(artifacttypeName string, ) *Artifacttype

NewArtifacttype instantiates a new Artifacttype object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewArtifacttypeWithDefaults

func NewArtifacttypeWithDefaults() *Artifacttype

NewArtifacttypeWithDefaults instantiates a new Artifacttype object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetArtifacttypeId

func (o *Artifacttype) GetArtifacttypeId() int32

GetArtifacttypeId returns the ArtifacttypeId field if non-nil, zero value otherwise.

GetArtifacttypeIdOk

func (o *Artifacttype) GetArtifacttypeIdOk() (*int32, bool)

GetArtifacttypeIdOk returns a tuple with the ArtifacttypeId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetArtifacttypeId

func (o *Artifacttype) SetArtifacttypeId(v int32)

SetArtifacttypeId sets ArtifacttypeId field to given value.

HasArtifacttypeId

func (o *Artifacttype) HasArtifacttypeId() bool

HasArtifacttypeId returns a boolean if a field has been set.

GetArtifacttypeName

func (o *Artifacttype) GetArtifacttypeName() string

GetArtifacttypeName returns the ArtifacttypeName field if non-nil, zero value otherwise.

GetArtifacttypeNameOk

func (o *Artifacttype) GetArtifacttypeNameOk() (*string, bool)

GetArtifacttypeNameOk returns a tuple with the ArtifacttypeName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetArtifacttypeName

func (o *Artifacttype) SetArtifacttypeName(v string)

SetArtifacttypeName sets ArtifacttypeName field to given value.

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