Name | Type | Description | Notes |
---|---|---|---|
SystemstatusId | Pointer to int32 | [optional] [readonly] | |
SystemstatusName | string |
func NewSystemstatus(systemstatusName string, ) *Systemstatus
NewSystemstatus instantiates a new Systemstatus object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewSystemstatusWithDefaults() *Systemstatus
NewSystemstatusWithDefaults instantiates a new Systemstatus object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *Systemstatus) GetSystemstatusId() int32
GetSystemstatusId returns the SystemstatusId field if non-nil, zero value otherwise.
func (o *Systemstatus) GetSystemstatusIdOk() (*int32, bool)
GetSystemstatusIdOk returns a tuple with the SystemstatusId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Systemstatus) SetSystemstatusId(v int32)
SetSystemstatusId sets SystemstatusId field to given value.
func (o *Systemstatus) HasSystemstatusId() bool
HasSystemstatusId returns a boolean if a field has been set.
func (o *Systemstatus) GetSystemstatusName() string
GetSystemstatusName returns the SystemstatusName field if non-nil, zero value otherwise.
func (o *Systemstatus) GetSystemstatusNameOk() (*string, bool)
GetSystemstatusNameOk returns a tuple with the SystemstatusName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Systemstatus) SetSystemstatusName(v string)
SetSystemstatusName sets SystemstatusName field to given value.