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Systemtype.md

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Systemtype

Properties

Name Type Description Notes
SystemtypeId Pointer to int32 [optional] [readonly]
SystemtypeName string

Methods

NewSystemtype

func NewSystemtype(systemtypeName string, ) *Systemtype

NewSystemtype instantiates a new Systemtype object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewSystemtypeWithDefaults

func NewSystemtypeWithDefaults() *Systemtype

NewSystemtypeWithDefaults instantiates a new Systemtype object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetSystemtypeId

func (o *Systemtype) GetSystemtypeId() int32

GetSystemtypeId returns the SystemtypeId field if non-nil, zero value otherwise.

GetSystemtypeIdOk

func (o *Systemtype) GetSystemtypeIdOk() (*int32, bool)

GetSystemtypeIdOk returns a tuple with the SystemtypeId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetSystemtypeId

func (o *Systemtype) SetSystemtypeId(v int32)

SetSystemtypeId sets SystemtypeId field to given value.

HasSystemtypeId

func (o *Systemtype) HasSystemtypeId() bool

HasSystemtypeId returns a boolean if a field has been set.

GetSystemtypeName

func (o *Systemtype) GetSystemtypeName() string

GetSystemtypeName returns the SystemtypeName field if non-nil, zero value otherwise.

GetSystemtypeNameOk

func (o *Systemtype) GetSystemtypeNameOk() (*string, bool)

GetSystemtypeNameOk returns a tuple with the SystemtypeName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetSystemtypeName

func (o *Systemtype) SetSystemtypeName(v string)

SetSystemtypeName sets SystemtypeName field to given value.

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