Name | Type | Description | Notes |
---|---|---|---|
SystemtypeId | Pointer to int32 | [optional] [readonly] | |
SystemtypeName | string |
func NewSystemtype(systemtypeName string, ) *Systemtype
NewSystemtype instantiates a new Systemtype object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewSystemtypeWithDefaults() *Systemtype
NewSystemtypeWithDefaults instantiates a new Systemtype object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *Systemtype) GetSystemtypeId() int32
GetSystemtypeId returns the SystemtypeId field if non-nil, zero value otherwise.
func (o *Systemtype) GetSystemtypeIdOk() (*int32, bool)
GetSystemtypeIdOk returns a tuple with the SystemtypeId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Systemtype) SetSystemtypeId(v int32)
SetSystemtypeId sets SystemtypeId field to given value.
func (o *Systemtype) HasSystemtypeId() bool
HasSystemtypeId returns a boolean if a field has been set.
func (o *Systemtype) GetSystemtypeName() string
GetSystemtypeName returns the SystemtypeName field if non-nil, zero value otherwise.
func (o *Systemtype) GetSystemtypeNameOk() (*string, bool)
GetSystemtypeNameOk returns a tuple with the SystemtypeName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Systemtype) SetSystemtypeName(v string)
SetSystemtypeName sets SystemtypeName field to given value.