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Preserving original transform and mesh vertices #19

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chuigda opened this issue Feb 2, 2025 · 1 comment
Open

Preserving original transform and mesh vertices #19

chuigda opened this issue Feb 2, 2025 · 1 comment

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@chuigda
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chuigda commented Feb 2, 2025

Current implementation applies transforms to each mesh when loading GLTF. This can be a useful feature somehow, but also sometimes user may want to preserve the original mesh vertices and transform.

Introducing this feature would cause a significant, even breaking API change, of course. I have some spare time to implement this but I want to ask for your opinion first.

@flomonster
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Hi @chuigda,

Thanks for your interest in the project. I think it's a good idea. I think we can try not to break the current API too much.
If you have an implementation in mind, you can always suggest it in a PR or discuss it here.

Just out of curiosity, do you have a project that uses easy-gltf and needs this feature?

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