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Current implementation applies transforms to each mesh when loading GLTF. This can be a useful feature somehow, but also sometimes user may want to preserve the original mesh vertices and transform.
Introducing this feature would cause a significant, even breaking API change, of course. I have some spare time to implement this but I want to ask for your opinion first.
The text was updated successfully, but these errors were encountered:
Thanks for your interest in the project. I think it's a good idea. I think we can try not to break the current API too much.
If you have an implementation in mind, you can always suggest it in a PR or discuss it here.
Just out of curiosity, do you have a project that uses easy-gltf and needs this feature?
Current implementation applies transforms to each mesh when loading GLTF. This can be a useful feature somehow, but also sometimes user may want to preserve the original mesh vertices and transform.
Introducing this feature would cause a significant, even breaking API change, of course. I have some spare time to implement this but I want to ask for your opinion first.
The text was updated successfully, but these errors were encountered: