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Slowly moving objects move very jerky. See sandbox example here: https://phaser.io/sandbox/kRraoccz
Probably, the position is rounded to pixels - I found this sentence in release notes for beta 5:
Limit roundPixels to only operate when objects are axis-aligned and unscaled. This prevents flicker on transforming objects.
And indeed, if I rotate or scale the object, then it moves smoothly. Also, changing engine version to 3.88.2 works.
Release notes for beta 6 say, that pixels rounding was removed from many places, but it looks it still remains active here.
I have complex animation in the game and part of the objects is moving smoothly (those, that also rotate) and part moves jerky.
Version
Description
Slowly moving objects move very jerky. See sandbox example here: https://phaser.io/sandbox/kRraoccz
Probably, the position is rounded to pixels - I found this sentence in release notes for beta 5:
And indeed, if I rotate or scale the object, then it moves smoothly. Also, changing engine version to 3.88.2 works.
Release notes for beta 6 say, that pixels rounding was removed from many places, but it looks it still remains active here.
I have complex animation in the game and part of the objects is moving smoothly (those, that also rotate) and part moves jerky.
Example Test Code
See sandbox example here: https://phaser.io/sandbox/kRraoccz
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