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Pull requests list

Decoupled naga for wgpu testing A-Rendering Drawing game state to the screen
#18099 opened Mar 1, 2025 by JMS55 Loading…
Bump typos to 1.30.0 A-Build-System Related to build systems or continuous integration C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy
#18097 opened Mar 1, 2025 by rparrett Loading…
Dirty 🌲s A-Transform Translations, rotations and scales C-Performance A change motivated by improving speed, memory usage or compile times M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18093 opened Feb 28, 2025 by aevyrie Loading… 0.16
testbed for UI A-Build-System Related to build systems or continuous integration A-UI Graphical user interfaces, styles, layouts, and widgets C-Testing A change that impacts how we test Bevy or how users test their apps S-Deliberate-Rendering-Change
#18091 opened Feb 28, 2025 by mockersf Loading…
AssetServer out of bounds protection A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#18088 opened Feb 28, 2025 by Threadzless Loading…
One-to-One Relationships A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18087 opened Feb 28, 2025 by dmyyy Loading…
simplify macro code in Component.rs A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Macros Code that generates Rust code S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18083 opened Feb 27, 2025 by Bleachfuel Loading…
Make Query::single (and friends) return a Result A-ECS Entities, components, systems, and events D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#18082 opened Feb 27, 2025 by alice-i-cecile Loading… 0.16
Recursive run_system A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18076 opened Feb 27, 2025 by SpecificProtagonist Loading…
Fix panic when a mesh has skinning attributes but no SkinnedMesh component A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Crash A sudden unexpected crash S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18074 opened Feb 27, 2025 by greeble-dev Loading… 0.16
Compile fail stderr A-Build-System Related to build systems or continuous integration C-Testing A change that impacts how we test Bevy or how users test their apps S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18072 opened Feb 27, 2025 by Brezak Draft
Use RayMap and RenderLayers in bevy_sprite/picking_backend A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18069 opened Feb 27, 2025 by bytemunch Loading…
RPC Discover endpoint with basic informations A-Dev-Tools Tools used to debug Bevy applications. C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18068 opened Feb 27, 2025 by Leinnan Loading…
Add IntoSystem::with_input and ::with_input_from system wrappers A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18067 opened Feb 27, 2025 by ItsDoot Loading…
Add per-pixel iterators to Image A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#18063 opened Feb 26, 2025 by grind086 Loading…
Create bevy_label crate A-Utils Utility functions and types C-Code-Quality A section of code that is hard to understand or change X-Controversial There is active debate or serious implications around merging this PR
#18059 opened Feb 26, 2025 by hukasu Loading…
Add methods to bulk replace relationships on a entity A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18058 opened Feb 26, 2025 by Brezak Loading… 0.16
Update rand, glam and encase to latest versions A-Math Fundamental domain-agnostic mathematical operations C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Blocked This cannot move forward until something else changes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18047 opened Feb 26, 2025 by Bluefinger Draft
Add scenes similar to deferred_rendering to 3d testbed A-Build-System Related to build systems or continuous integration A-Rendering Drawing game state to the screen C-Testing A change that impacts how we test Bevy or how users test their apps S-Blocked This cannot move forward until something else changes X-Contentious There are nontrivial implications that should be thought through
#18046 opened Feb 26, 2025 by hukasu Loading…
Combine Query::get and Query::get_many A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#18036 opened Feb 25, 2025 by chescock Loading…
Replace internal uses of insert_or_spawn_batch A-ECS Entities, components, systems, and events A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Testing Testing must be done before this is safe to merge
#18035 opened Feb 25, 2025 by JaySpruce Loading… 0.16
Light Textures A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18031 opened Feb 25, 2025 by robtfm Loading…
Use register_dynamic for merging A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18028 opened Feb 25, 2025 by ElliottjPierce Loading… 0.16
Add bindless support back to ExtendedMaterial. A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18025 opened Feb 25, 2025 by pcwalton Loading…
Make asset watcher work when path contains "../" A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Contentious There are nontrivial implications that should be thought through
#18023 opened Feb 24, 2025 by Threadzless Loading…
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