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improved: Upgraded the minimum runtime JavaScript target for all packages to ES2017.
editor
added: overlay features now auto-toggle based on edit layers visibility.
display
improved: Enhanced balance between performance and view distance by optimizing grid size at very high pitch
improved: Horizontal text positioning accuracy enhanced, especially with textAnchor enabled
added: Icons/Images now support texture atlases up to 4096 pixels in size.
added: collision detection now handles mixed tile sizes more effectively and supports tile sizes of 1024 and larger.
added: Introduced singleWorldView option to control map view repetition on the horizontal and vertical axes, allowing control over one or both axes, or enabling infinite repetition. Playground Example
added: add adaptive tile loading to dynamically select larger tiles from higher zoom levels for distant areas, improving performance, rendering efficiency, and viewing distance for high pitch map views.
fixed: prevent temporary incorrect scaling of 3D Models during tile preview
fixed: address brief flashing issue in styles rendering requiring two alpha passes