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Structures
C++ Structures, also known as user-defined data types, are used to represent complex data types. A structure is a collection of related data items that can be manipulated as a single unit. Structures are used to represent real-world entities, such as a student record, employee record, or any other data that needs to be stored in a structured way.
The syntax for declaring a structure is as follows:
struct struct_name {
data_type member_name;
data_type member_name;
// ...
data_type member_name;
};
where struct_name
is the name of the structure, data_type
is the type of data stored in each member, and member_name
is the name of each member in the structure.
To access the individual members of a structure, use the dot (.) operator. For example, if we have a structure called student
that contains name
, age
, and grade
members, we can access those members as follows:
student.name;
student.age;
student.grade;
A structure can be initialized using the following syntax:
struct_name structure_name = {value1, value2, ..., valueN};
where struct_name
is the name of the structure, structure_name
is the name of the structure instance, and value1
, value2
, ..., valueN
are the values of the structure members.
Structures can be passed as arguments to a function using the following syntax:
function_name(struct struct_name structure_name);
where function_name
is the name of the function, struct_name
is the name of the structure, and structure_name
is the name of the structure instance.
Structures can be used with classes in C++. A structure can be declared as a member of a class, and a class can contain member functions to manipulate the data stored in the structure.
C++ Structures are a powerful tool for organizing and representing complex data types. Structures can be declared, initialized, passed as arguments to functions, and used as members of classes.